Unfortunately for the general public Brownie’s Adventure one was enjoyed by just enough people to warrant making a sequel. This game turned out to be quite an epic. Three full 1~2 hour long acts, a LOT more detail/animations and some proper playtesting and feedback from some awesome people. Composed (I think) a very stirring and traditional OST with some local legends (Santiago Kings) of Sheffield and some lesser known North East Derbyshire Rappers (Johhny Tater).

I doubled down on animation and music. The game is a little bigger than BA1 (It’s actually TWICE the size in data). Much more time in Sheffield. I’ve even managed to knock out a 20 minute fully voice acted fake radio show. It presents in the form of a random item you can pick up and interact with. I voice recorded a seperate radio show (In full elvish audio only) for Act 3.

The game also features a rudimentary simple combat system powered by solving puzzles and unlocking better magical skill. It’s not a huge part of the game but I feel like it gives Act 2 a really unique twist. I’ve given this multiple ways to overcome. Level up a little and fight or find powerful magical items that can defeat your enemies instantly. I felt that this would be a nice way to:

a) Have fun drawing some REALLY over the top and quite frankly gratuitis death scenes
b) Give the player some agency in how they overcome that section
c) Give people a tap out from my rudimentary RNG based fighting-round system based on quests completed

Interestingly I taught myself how to make a rudimentary RNG based fight system by experimenting between BA1 and BA2 on this project that I may never finish.

Anyway yes. It’s finished, I’m proud of it and it may not be the prettiest but by golly oh gee you’ll laugh and have a lot of fun. And that’s sort of the point.